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Skills for Antigravity - Setup Guide

Source: omer-metin/skills-for-antigravity via skills.sh - 25.6K combined installs across 96 indexed listings; first seen Oct 9, 2026 (extended-query probe) GitHub: omer-metin/skills-for-antigravity (163 stars, Apache-2.0; pushed 2026-01-22; standard SKILL.md files under skills/) Category: Game Development / Research Quality Tier: 🔵 Community - independent collection (163 stars, Apache-2.0); last pushed Jan 2026; all sampled verdicts Pass

Skills for Antigravity is an independent collection of 462+ AI skills packaged for Google Antigravity. omer-metin converts the Vibeship Spawner Skills dataset (originally defined in YAML) into Markdown SKILL.md files, repairing hundreds of formatting issues and typos along the way. Coverage spans development (React, Next.js, Python, TypeScript, Docker, Kubernetes), AI and ML, business, and specialist domains; the traffic leaders are game UI design, quantitative research, pixel art sprites, technical analysis, and 3D modeling.

The skills are standard SKILL.md folders under skills/, so they drop into Antigravity's global (~/.gemini/antigravity/global_skills/) or per-project (project/.agent/skills/) directories with no build step. Two clusters dominate installs: game development (game UI, sprites, gamification loops, game audio, level and combat design) and quant trading (quantitative research, technical analysis, crypto trading bots, algorithmic trading, risk management).


Installation

The README's Fast Start method for Antigravity: copy the skills you want from the skills/ folder into your Antigravity workspace.

  • Global: ~/.gemini/antigravity/global_skills/
  • Project-specific: your project's .agent/skills/ directory

Registry-based install via the skills.sh CLI:

# Browse the collection
npx skills add omer-metin/skills-for-antigravity --list

# Install the full collection
npx skills add omer-metin/skills-for-antigravity -g --all

# Or install a single skill
npx skills add omer-metin/skills-for-antigravity -g --skill game-ui-design

No build step is required; Antigravity reads the SKILL.md files directly. See the Antigravity Skills documentation for how the IDE consumes them.

What It Provides

Skill Installs Use For
game-ui-design 3,496 Game UI work: HUDs, menus, and interface systems for games
quantitative-research 2,610 Quantitative research workflows: hypotheses, data, and strategy evaluation
pixel-art-sprites 2,396 Creating pixel art sprites and sprite sheets
technical-analysis 1,953 Technical analysis of price charts and market indicators
3d-modeling 1,100 3D modeling for game assets and scenes
crypto-trading-bots 901 Building crypto trading bot logic
gamification-loops 517 Designing gamification and engagement loops
algorithmic-trading 516 Algorithmic trading strategy implementation

The remaining 88 indexed listings range from 52 to 450 installs.

Why This Matters for Hermes Agents

Agent builders get two things here. First, domain coverage that would otherwise require assembling many single-purpose repos: the game-dev cluster runs from UI and pixel art through audio, level design, and monetization, and the quant cluster runs from research and technical analysis through trading bots and risk management. Second, portability: everything is plain Markdown, so the same folders that Antigravity reads from ~/.gemini/antigravity/global_skills/ or .agent/skills/ can be dropped into any agent that loads SKILL.md files. The conversion also repaired formatting across hundreds of files, so the content is cleaner than the original YAML dataset it came from. Start with the high-traffic skills - they are the most exercised and the best documented - and audit each SKILL.md before wiring it into a workflow.

Usage

You say What happens
Design the HUD and menus for our arena shooter game-ui-design applies game interface patterns to the HUD and menu system
Generate pixel art sprite sheets for a roguelike pixel-art-sprites produces sprite art in a consistent pixel style
Research a quantitative strategy for a market hypothesis quantitative-research structures the research workflow from hypothesis to evaluation
Chart the trend and momentum indicators on this stock technical-analysis walks through chart analysis and indicator interpretation
Model a low-poly prop for the game scene 3d-modeling covers the modeling workflow for game assets
Design the progression loop for our idle game gamification-loops builds engagement and reward loops
Prototype a crypto trading bot crypto-trading-bots covers bot logic for crypto markets

Verification

Check where the skills landed, then review one before trusting it:

# List installed skills
npx skills list | grep antigravity

# Antigravity global install location (README Fast Start)
ls ~/.gemini/antigravity/global_skills/ | head

# Project-scoped install location
ls .agent/skills/ | head

Review the exact instructions before installing: fetch a skill directly from the repo, for example https://raw.githubusercontent.com/omer-metin/skills-for-antigravity/main/skills/game-ui-design/SKILL.md (verified reachable Oct 10, 2026).

Security

skills.sh verdicts for sampled skills (verified Oct 10, 2026) - re-check the security pages on skills.sh before production use:

Skill Gen Agent Trust Hub Socket Snyk
game-ui-design Pass Pass Pass
quantitative-research Pass Pass Pass
pixel-art-sprites Pass Pass Pass

Integration with CorpusIQ

CorpusIQ is the connector layer that lets AI assistants read the systems a business already runs on - accounting, payments, CRM, email, files and analytics - and answer with the source named. It is read-only by design: it retrieves data and never writes to, or acts in, a connected system, which is what makes it safe to point at live accounts.

This page is part of the CorpusIQ directory, the reference we maintain for the MCP server and agent-skill ecosystem. Run alongside CorpusIQ, a third-party server like this one can be combined with a company's own business data in a single answer.

See what CorpusIQ connects

Limitations

  • 96 listings is the skills.sh API page cap; the README claims 462+ skills, so most of the collection is not covered by the install counts in this guide.
  • Verdicts cover three sampled skills only; the rest of the collection is unaudited here, so re-check each skill's security page on skills.sh before production use.
  • Independent community project: 163 stars, no company backing, and the last push was Jan 2026, so validate quality per skill before relying on it.
  • The content is converted from the third-party Vibeship Spawner Skills YAML dataset with AI-assisted repairs; provenance traces to that source, and Apache-2.0 applies to both.
  • The index shows several near-duplicate entries (for example pixel-art at 446 installs alongside pixel-art-sprites at 2,396), so check for overlapping skills before installing both.
  • No paid support or versioning guarantees; expect the set to move as the source dataset changes.

  • Snapshot data, verified Oct 10, 2026: 25,624 combined installs across 96 indexed listings; 163 GitHub stars; Apache-2.0; last pushed 2026-01-22. Counts drift over time.

Pro Tips

  • Install by domain, not wholesale: copy only the game-dev or quant cluster you need instead of all 462+ folders.
  • Antigravity reads skills from ~/.gemini/antigravity/global_skills/ (global) or .agent/skills/ (project); keep project skills in the repo so they ship with the code.
  • Start with the traffic leaders (game-ui-design, quantitative-research, pixel-art-sprites) - the most-installed skills in the set.
  • Each skill is a single readable SKILL.md; audit it before relying on it in a workflow.
  • Watch for near-duplicate entries across the index and prefer the higher-install variant when two skills overlap.

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